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  Topic: Insuring Variables are saved
darkfenix

Replies: 1
Views: 2359

PostForum: zMUD General Discussion   Posted: Mon Feb 02, 2004 8:05 pm   Subject: Insuring Variables are saved
I got this problem, I got triggers that count how many hits i do and how many kills and so on. But at times when I quit and close ZMud, either close all windows or just the X, and i return the variabl ...
  Topic: capture window removal
darkfenix

Replies: 2
Views: 3495

PostForum: zMUD General Discussion   Posted: Wed Nov 26, 2003 5:25 am   Subject: capture window removal
cool that worked thanks
  Topic: capture window removal
darkfenix

Replies: 2
Views: 3495

PostForum: zMUD General Discussion   Posted: Tue Nov 25, 2003 3:44 pm   Subject: capture window removal
alright see i have this capture window.....its called TELLS....now i renamed the code from

windows="Tells"

to

windows="Channels"

but now everytime i start up a TELLS window still pops u ...
  Topic: autogetting
darkfenix

Replies: 10
Views: 11504

PostForum: zMUD General Discussion   Posted: Mon May 19, 2003 3:06 am   Subject: autogetting
Aha! thanks Lightbulb!

  Topic: autogetting
darkfenix

Replies: 10
Views: 11504

PostForum: zMUD General Discussion   Posted: Sun May 18, 2003 4:02 pm   Subject: autogetting
ran into a little snag and havent been able to be get back on lately anyway sometimes it works sometimes it dont. reason was pretty clear since the number of spaces between the name and the number lef ...
  Topic: capture windows
darkfenix

Replies: 1
Views: 3077

PostForum: zMUD General Discussion   Posted: Fri May 16, 2003 10:26 am   Subject: capture windows
okey here

Pattern:
^(%w) tells you,
Value:
windows="Captured"
#CAP Captured
#T+ cap

Pattern:
~((%w)~):
Value:
windows=%1
#CAP Captured
#T+ Cap

#CLASS {Cap} {disable}
#TR ...
  Topic: autogetting
darkfenix

Replies: 10
Views: 11504

PostForum: zMUD General Discussion   Posted: Thu May 15, 2003 3:48 am   Subject: autogetting
*laugh* thanks! I guess you played the or are still playing it! thanks a ton!

  Topic: autogetting
darkfenix

Replies: 10
Views: 11504

PostForum: zMUD General Discussion   Posted: Tue May 13, 2003 9:50 am   Subject: autogetting
hmmm whats the LOOK thing? I assume thats the command you think its to see the plants? well the command is PLANTS sorry forgot to mention.

I replaced look with PLANTS and did

harv1 goldenseal
...
  Topic: autogetting
darkfenix

Replies: 10
Views: 11504

PostForum: zMUD General Discussion   Posted: Tue May 13, 2003 4:43 am   Subject: autogetting
pattern:A goldenseal flower (goldenseal) 24 left.
command: #ad goldenseal %1
trigger:
pattern: you have recoverd equilibrium
command: #if (@goldenseal>= 15) {#t- goldenseal} {.harvgoldenseal}
...
  Topic: autogetting
darkfenix

Replies: 10
Views: 11504

PostForum: zMUD General Discussion   Posted: Mon May 12, 2003 4:24 pm   Subject: autogetting
A goldenseal flower (goldenseal) 24 left.
A lady's slipper plant (lady's slipper) 60 left.

okies well is it possible to make it auto harvest that it will just check to see like the ...
  Topic: Timer and Capture
darkfenix

Replies: 12
Views: 9334

PostForum: zMUD General Discussion   Posted: Mon May 12, 2003 4:19 pm   Subject: Timer and Capture
thanks I guess that worked.....on to a new problem see ya in the next thread thanks again!

  Topic: Status Bar
darkfenix

Replies: 2
Views: 3101

PostForum: zMUD General Discussion   Posted: Mon May 12, 2003 12:02 pm   Subject: Status Bar
just in case for those who are wondering its like this

%ansi(high,blue)BLAH %ansi(black) BLAH

=)

  Topic: Timer and Capture
darkfenix

Replies: 12
Views: 9334

PostForum: zMUD General Discussion   Posted: Mon May 12, 2003 5:07 am   Subject: Timer and Capture
yea I tried it like this

#VAR vitality1 0
#T+ vitcounter
#ALARM "vitcounter" {*1} {#ADD vitality1 1;#IF (@vitality1 > 120) {#T- vitcounter}}


gives me a syntax error.......

  Topic: Timer and Capture
darkfenix

Replies: 12
Views: 9334

PostForum: zMUD General Discussion   Posted: Mon May 12, 2003 2:51 am   Subject: Timer and Capture
hmm the capture works great now. yet the alarm thing I still cant get to work lol I really dont get it, just imported the bugger and even tried manually......

is it suppose to create a new trigger? ...
  Topic: Timer and Capture
darkfenix

Replies: 12
Views: 9334

PostForum: zMUD General Discussion   Posted: Sun May 11, 2003 4:10 pm   Subject: Timer and Capture
yup its to capture multilines =)

btw the alarm thing seems too count until 1 so its only 0-1......wierd huh.....hmmm the vitcounter folder, does it need to have anything in there? the *1 maybe? I d ...
  Topic: Timer and Capture
darkfenix

Replies: 12
Views: 9334

PostForum: zMUD General Discussion   Posted: Sat May 10, 2003 10:07 am   Subject: Timer and Capture
oh yea the capture script captures the line twice so it come up double.....like

Guy Tells you Hello!
Guy Tells you Hello!

just a minor prob just wondering if it could be fixed.

  Topic: Timer and Capture
darkfenix

Replies: 12
Views: 9334

PostForum: zMUD General Discussion   Posted: Fri May 09, 2003 4:11 pm   Subject: Timer and Capture
been trying to work a countdown timer into the status bar don't seem to work too well. Dont know why.....

Pattern:A surge of rejuvenating energy
Value: vitality1=0
#until (@vitality1=120) {
#WA ...
  Topic: Trigger reacting ONCE
darkfenix

Replies: 2
Views: 4406

PostForum: zMUD General Discussion   Posted: Sun Nov 03, 2002 3:58 pm   Subject: Trigger reacting ONCE
well I guess that could work I was looking for something more complicated though funny how most things can be done the easy way and I look for the hard way

  Topic: Trigger reacting ONCE
darkfenix

Replies: 2
Views: 4406

PostForum: zMUD General Discussion   Posted: Sun Nov 03, 2002 3:19 am   Subject: Trigger reacting ONCE
can a trigger only fire once?

like

#trigger {hi %w} {say hi}

but does this only ONCE as it will be a channel based trigger and cant have it saying HI everytime someone says hi to one person ...
  Topic: Auto Resurrect
darkfenix

Replies: 2
Views: 3859

PostForum: zMUD General Discussion   Posted: Wed Oct 30, 2002 11:30 am   Subject: Auto Resurrect
I donno maybe putting a few lines of how it looks like will make others to help you more.
Like what is the trigger line for the ghosts and the command for the resurrect maybe.

  Topic: Writing an autokill script
darkfenix

Replies: 1
Views: 3215

PostForum: zMUD General Discussion   Posted: Thu Oct 24, 2002 9:57 am   Subject: Writing an autokill script
the text didn't come out you should post again so someone can help!

  Topic: more gauges
darkfenix

Replies: 5
Views: 5240

PostForum: zMUD General Discussion   Posted: Mon Oct 21, 2002 2:26 pm   Subject: more gauges
okies working great thanks but how do I make the status bar show more than one thing I want to setup more #ST stuff but it seems to accept only one

VITALITY BALANCE EQUI SPEED you know? tha ...
  Topic: more gauges
darkfenix

Replies: 5
Views: 5240

PostForum: zMUD General Discussion   Posted: Sun Oct 20, 2002 3:12 pm   Subject: more gauges

You have achieved level 55 (Idolized) and are 23% of the way to the next level.
Endurance: 13796/13875 Willpower: 13050/13050

well im trying to make a guage bar to this if its possible heres wh ...
  Topic: Loop stopping
darkfenix

Replies: 5
Views: 4283

PostForum: zMUD General Discussion   Posted: Sat Oct 19, 2002 2:39 am   Subject: Loop stopping
still need help here.......and how do I make it so that instead of #wa 4000 I make it wait for a line? like a trigger or something

  Topic: Aetolia Health Bar
darkfenix

Replies: 2
Views: 5360

PostForum: zMUD General Discussion   Posted: Sat Oct 19, 2002 2:36 am   Subject: Aetolia Health Bar
thanks again worked out great

 
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