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  Topic: send blank line
kshoggi

Replies: 1
Views: 3847

PostForum: CMUD Beta Forum   Posted: Tue Nov 10, 2020 10:34 pm   Subject: send blank line
Posted on wrong board somehow. I'm using ZMUD
  Topic: send blank line
kshoggi

Replies: 1
Views: 3847

PostForum: CMUD Beta Forum   Posted: Tue Nov 10, 2020 10:24 pm   Subject: send blank line
what is the command for sending a blank line to the mud in order to refresh my prompt. I am looking for a command that can be triggered that has the same effect as clicking in the input and pressing e ...
  Topic: Prompt pattern help
kshoggi

Replies: 17
Views: 22436

PostForum: zMUD General Discussion   Posted: Sun Nov 04, 2018 5:47 pm   Subject: Prompt pattern help
My question is, is it possible to have the scorecard window update automatically, because it would be good to have the the information from 3 windows all visible in one place, instead of over 3 separa ...
  Topic: Prompt pattern help
kshoggi

Replies: 17
Views: 22436

PostForum: zMUD General Discussion   Posted: Sun Nov 04, 2018 3:32 am   Subject: Prompt pattern help
OK. There is a window field for making status variables output to a window, and it works, but although the status bars above the prompts update automatically, the status window "ScoreCard" does not
  Topic: Prompt pattern help
kshoggi

Replies: 17
Views: 22436

PostForum: zMUD General Discussion   Posted: Sun Nov 04, 2018 2:59 am   Subject: Prompt pattern help
That #WINDOW command is exactly what I was after. Thank you! Now if I can figure out how to make it update... Would it be too heavy to send updates every single prompt.

I do not understand what you ...
  Topic: Prompt pattern help
kshoggi

Replies: 17
Views: 22436

PostForum: zMUD General Discussion   Posted: Sun Nov 04, 2018 1:51 am   Subject: Prompt pattern help
You mean handling settings for multiplaying is easier in CMUD, or the part about showing the variables in an external window? I am willing to learn if it saves $30, but not if it's impossible. Are the ...
  Topic: Prompt pattern help
kshoggi

Replies: 17
Views: 22436

PostForum: zMUD General Discussion   Posted: Sat Nov 03, 2018 8:38 pm   Subject: Prompt pattern help
Shalimar,

The characters may be unable to communicate via the MUD, however. So does it make more sense (for multiplaying) to just have multiple instances of one character, and turn folders on/off ...
  Topic: Prompt pattern help
kshoggi

Replies: 17
Views: 22436

PostForum: zMUD General Discussion   Posted: Mon Oct 29, 2018 2:53 am   Subject: Prompt pattern help
OK thank you for the help. It isn't actually storing the right bracket in the variable. I thought it was because the script appears in brackets when show triggers is enabled. Silly me....

Now I w ...
  Topic: Prompt pattern help
kshoggi

Replies: 17
Views: 22436

PostForum: zMUD General Discussion   Posted: Sun Oct 28, 2018 8:51 pm   Subject: Prompt pattern help
I'm not sure if I need to escape the > symbol at the end of my prompt because the [url="http://forums.zuggsoft.com/modules/mx_kb/kb.php?page=3&mode=doc&k=2684"]pattern matching help page ha ...
  Topic: Prompt pattern help
kshoggi

Replies: 17
Views: 22436

PostForum: zMUD General Discussion   Posted: Sun Oct 28, 2018 8:17 pm   Subject: Prompt pattern help
Something like this:

#TR {(%d)H (%d)M (%d)S (%d)X (%d)x ~

That didn't work for me. here's a shorter prompt from a different character. I'll show you what I tried:

My prompt out of combat: 102 ...
  Topic: Prompt pattern help
kshoggi

Replies: 17
Views: 22436

PostForum: zMUD General Discussion   Posted: Sun Oct 28, 2018 3:53 am   Subject: Prompt pattern help
Forgot to mention that I tried to use #setprompt but it required me to put symbols right at the beginning of my prompt and would only gather numbers, not strings. Whatever triggers #setprompt created ...
  Topic: Prompt pattern help
kshoggi

Replies: 17
Views: 22436

PostForum: zMUD General Discussion   Posted: Sun Oct 28, 2018 3:50 am   Subject: Prompt pattern help
Prompt in my Mud looks something like this:

100H 100M 100S 20X 1190334x [tankName:tankStatus][targetName:targetStatus]hours:minutes[NS]>

I was able to load the first few numbers into variable ...
  Topic: [Moved]How do I send a semi-colon to the mud?
kshoggi

Replies: 3
Views: 6975

PostForum: zMUD General Discussion   Posted: Mon Feb 06, 2012 6:50 am   Subject: [Moved]How do I send a semi-colon to the mud?
The default quote character in CMUD is the tilde. So, to send a semicolon to the MUD, type ~; .oh crap I'm using zmud. didnt notice this was on cmud forum. should i repost or will this get moved? In z ...
  Topic: [Moved]How do I send a semi-colon to the mud?
kshoggi

Replies: 3
Views: 6975

PostForum: zMUD General Discussion   Posted: Mon Feb 06, 2012 1:19 am   Subject: [Moved]How do I send a semi-colon to the mud?
Dunno what the protocol is on bumping old threads, but I also have a question about semi-colon parsing. How can I send a semi-colon to the mud (ie. not have it parsed as a command separator). I tried ...
  Topic: New to zmud. Simple Question
kshoggi

Replies: 3
Views: 7186

PostForum: zMUD General Discussion   Posted: Sun Jan 29, 2012 5:18 pm   Subject: New to zmud. Simple Question
Hey thanks for your help. So I poked around and I can use #ALARM {10} {#ECHO ""} to send a blank line every 10 seconds (though i've no clue how to make that happen only when i'm sleeping/idle), and I ...
  Topic: New to zmud. Simple Question
kshoggi

Replies: 3
Views: 7186

PostForum: zMUD General Discussion   Posted: Thu Jan 26, 2012 9:32 am   Subject: New to zmud. Simple Question
Hey I used to MUD on a mac using cantrip and Atlantis as clients. Now I'm using a PC but I'm missing some little feature. When I idled in those clients, sending no lines, I would get a new prompt ever ...
 
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