STEP

Syntax: #STE [path]

Related: #SLOW #STOP #OK #PAUSE

Resumes a previous aborted Slow Walk by executing the next step in the path. The optional Path can be used to set the current path that the speedwalking will start with.

STEP example

#SLOW .n2es

North is sent, but never confirmed, so Slow Walking stops

 

#STEP

sends north once again to restart the Slow Walk

 

#STEP n2es

sets "n2es" as the current path, then sends the North command to the MUD as the first step. The next #STEP command would send "east", and so on.

 

#TRIGGER {^Exits:} {#IF (%walkconfirm) {#STEP}}

This trigger checks to see if the speedwalk has been confirmed by #OK and if so, executes the next step in the speedwalk when the Exits for the room are displayed. This can be used instead of the default MUD prompt detection in the mapper.


Contents #STATUS #STOP