STEP
Syntax: #STE [path]
Related: #SLOW #STOP #OK #PAUSE
Resumes a previous aborted Slow Walk by executing the next step in the path. The optional Path can be used to set the current path that the speedwalking will start with.
STEP example
#SLOW .n2es
North is sent, but never confirmed, so Slow Walking stops
#STEP
sends north once again to restart the Slow Walk
#STEP n2es
sets "n2es" as the current path, then sends the North command to the MUD as the first step. The next #STEP command would send "east", and so on.
#TRIGGER {^Exits:} {#IF (%walkconfirm) {#STEP}}